Technique | What does it mean? | Why Might it be used |
Establishing shot | Gets a clear view on area being shown. Establishes setting. | To make an audience clear on where the action is taking place |
Close up | Camera zooms in on a particular area. Person, setting ,etc. | To make sure the audience are clear on the subject for dramatic use. |
Two shot | Where two people are in the frame | To show conversation or action between both people |
Aerial shot | Shot from above | Show a shot or scene from a birds eyes view. Gaining knowledge of set/scene |
Point- of – view shot | Point of view of the character involved | To make it feel like the audience is there in the shot. |
Over the shoulder shot | Camera over characters shoulder | Suspense, point f view, understanding of what is going on to scale |
High Angle | Up above looking down on something | To make something look small or make someone seem inferior |
Low angle | Down below looking up at something | To make something look big or make someone look superior |
Canted angle | Strange or unusual angle | Get different, quirky effects |
Pan | Camera Moves horizontally but in a fixed position | Looks across a place or a setting/scene |
Tilt | Camera moves from bottom of object to the top | Get the whole view of a person/building/object. Especially on a large scale. |
Track | Camera moves along side the action, following the actor etc. | Get the whole movement sequence, for example someone running a 100m race |
Crane | Camera Moves but is high and looking down | Gets a broad shot of a scene/ setting |
Steadicam | Camera on a pod | For a steady, intricate and still scene |
Handheld | Camera is held in someones hand | Used for POV (point of view) make it realistic. Could be used in a horror |
Zoom | Close up on a specific area | Dramatic effect or pin pointing a certain area or look. |
Technique | What does it mean? | Why Might it be used |
Voice Over | Voice over the media, commentry | To set a story setting, narrating, commentating on a game |
Jump cut | Camera jumps from one time to another | Not bore the audience by showing a long sequence. Eg someone walking a long journey |
Cross Cutting | Shot from one side of something to another. For example someone opening a door | Someone opening a door from side A, walking through and finishing side B. |
Dissolve | Scene disappearing or fading slowly. Quite often in to a black back ground | To fade away the credits. Move to another scene |
Shot take | Short section shown of a scene | Portray action and excitement and is always changing |
Cutting Rate | How fast or slow the cuts are together | Fast=Dramatic and alot of action Slow=more serious, usually more dialogue |
Motivated Cut | A cut to see what someone is looking at which is not yet in view. | To see someones reaction, add suspension as you cant yet see what they are reacting to |
Slow Motion | Everything is slowed down considerably | Shows drama, action, explosion possibly |
Sound Bridge | Music carrying over from one scene to another | Links scenes together |
Reverse Zoom | Coming out of a close up or zoom | Get overall view on area, starts zoomed then moves out to reveal whole area/space/setting |
Ambient sound | Back ground sound, setting the mood and tone | Certain music to portray a scene. Eg scary=whistling (eeriness) |
Score | The pitch of the music | Adds an effect to reflect the action being shown |
Properties | Added equipment. Otherwise known as props | Portrays a role. Could show society, class,gender, stereotype |
Reaction shot | To show someones reaction to something happening | So we can see their reaction and emotion following an action being involved in the scene |
Diagetic sound | The sound is actually there in the scene | Show whats happening in a scene. Big band playing, they will play actual music |
Non-Diagetic sound | Sound added after in editing | Sound thats added to a scene to make it seem more dramatic/ more calm etc. |
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